Hue Ball for iOS
So this is Hue Ball. It's inspired by Wouter Visser's "Gimme Friction Baby," a Flash game from the olden days of 2007. I played with this idea back in 2010 I think, when I was learning game design through GameSalad. I called it Colornundrum at the time. But when I jumped over to Stencyl as my game design tool, I shelved it and tried my hand at Flash games.
Then last year after having a blast (sort of) making Lava Bird for iOS/Android, I revived "Colornundrum." It went through many iterations over the months:
This type of gameplay has infinite possibilities, but I tried to find the simplest form of gameplay. The best description I've heard so far about the game is "chill-yet-challenging."
I changed the name to Hue Ball because Colornundrum is a tough word, even for english speakers.
Hue Ball will launch May 28, 2015 on iOS, if all goes well. If the response is positive, I'll get it on Android ASAP. Read more...